This resource is Open Source but you can't resell it or leak it or give it to anyone and all similar things
After purchase you can access the script at https://keymaster.fivem.net/asset-grants
Preview Video
For support - Discord
Features
Fully customizable resource using QBCore based framework
2 languages - English and Bulgarian
Choice from rgb and static colour background
Choice from use everywhere or only location
Keymaping
Duty system
Automaticaly adds and removes jobs (edited qb-bossmenu included)
/removejob command for admins
Blacklisted jobs
Maximum jobs that player can have
Discord WebHook - Server Sided
Unique UI
Resmon is 0.0 and only on location 0.03
Dependencies
QBCore based framework (you can change to your core from config.lua like qb-, IF- or the way your core is maded) - IT HAVE TO BE A QBCore BASED OR SMILLAR
Any notification resource (you can edit it from config) - i personaly use okok
Any draw text ui script (you can edit it from config) - i personaly use okok - (only if you are gonna use location)
OxMysql or MySqlAsync - probably and others will work -- fxmanifest.lua
The Config.lua
Config = {}
Config.Locale = "bg" -- select from en/bg -- you can find them in lang.lua and if you want translate them
Config.Keybind = "F4" --Keybind used to open the menu (Players can change it in settingss)
Config.Core = 'qb-core' -- your core prefix
Config.Duty = "QBCore:ToggleDuty" -- your duty event
Config.JobUpdate = 'QBCore:Client:OnJobUpdate' -- your on job update event
Config.SetDuty = "QBCore:Client:SetDuty" -- your set duty event
Config.UseKey = true -- If true the menu can be used anywhere -- If false the menu can be used only at location
Config.Mark = 21 -- drawMarker type -- see all at - https://docs.fivem.net/docs/game-references/markers/
Config.MaxJobs = 4 -- How many jobs player can have?
Config.log = "yes" -- If yes a namecheck with add will be displayed at every restart in server console
Config.Coords = vector4(-266.87, -960.06, 31.22, 31.12) -- Location if Config.UseKey = false to open menu at
Config.MarkerColor = {r = 57, g = 125, b = 199, a = 0.9} -- Marker colours
Config.Dist1 = 2.0 -- press key
Config.Dist2 = 2.0 -- showing marker
Config.DrawUiText = "Press [F4] to open menu"
function ShowNotification(msg, type)
--local IFCore = exports[Config.Core]:GetCoreObject() -- dont change IFCore as it will break the script
--IFCore.Functions.Notify(msg, type) -- -- dont change IFCore as it will break the script
exports['okokNotify']:Alert("MultiJob", msg, 5000, type)
-- you can change that to your own CLIENT SIDE (can be export)
end
function ShowNotificationServer(source, msg, type)
TriggerClientEvent('okokNotify:Alert', source, "MultiJob", msg, 5000, type)
-- TriggerClientEvent('QBCore:Notify', source, msg, type)
-- you can change that to your own CLIENT SIDE (can't be export)
end
function DrawUI(text)
exports['okokTextUI']:Open(text, 'darkblue', 'left')
-- you can change that to your own CLIENT SIDE (can be export)
end
function CloseUI()
exports['okokTextUI']:Close()
-- you can change that to your own CLIENT SIDE (can be export)
end
Config.Icons = { --Icons for jobs in the menu. Use job name(Case sensitive). Can use FontAwsome or Bootstrap Icons (You can edit these and add new)
['police'] = 'bi bi-shield-shaded',
['ambulance'] = 'fas fa-ambulance',
['tow'] = 'bi bi-truck-flatbed',
['taxi'] = 'fas fa-taxi',
['lawyer'] = 'bi bi-briefcase',
['judge'] = 'fas fa-gavel',
['realestate'] = 'bi bi-house',
['cardealer'] = 'fas fa-car',
['mechanic'] = 'bi bi-tools',
['reporter'] = 'bi bi-newspaper',
['trucker'] = 'fas fa-truck-moving',
['garbage'] = 'fas fa-recycle',
}
Config.DefaultIcon = "fas fa-briefcase" -- The default icon shown if the job isn't listed above ^^^
Config.BlackListedJobs = { --jobs that will not be automatically added to the multijob menu
'unemployed',
'examplejob2'
}
The SQLCREATE TABLE `PLAYER_JOBS` ( `cid` varchar(100) NOT NULL, `job` varchar(100) NOT NULL, `grade` int(11) NOT NULL );
CREATE TABLE `player_jobs_num` (
`cid` varchar(100) NOT NULL,
`jobs` varchar(100) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8;